![]() ![]() On the left are the found maps, and for each name, a dropdown menu is created on it's right to let you specify in which parameter you want to plug that map. If the tool find shaders named like your textures's textureSet, and if the shaders are the ones used by your renderer, the textures will be plugged in those shaders, instead, nothing will append.Ĭlick this button to search for the textures and create the second part of the UI.Ĭlick the Re-launch button if you've changed the texture folder, the naming convention, the renderer, or after you've moved new textures in the Texture Folder and want to use that changes.īased on your Naming Convention, the tool will create lines The tool will create new shaders and plug the textures in them and add '_shd' suffix to the found name. If the tool find shaders named like your textures's textureSet, and if the shaders are the ones used by your renderer, the textures will be plugged in those shaders, instead, the tool will create new shaders with the name and '_shd' as suffix.
0 Comments
Leave a Reply. |